I believe that XC_Encounters might have brought the shield recipes too, but I'm not sure about it.Īnd finally, Epic Encounters might have introduced barrel lids as a drop, but again I'm not sure about it. barrels, when you open them -, a recipe for crafted shields exists too of course, crafted shields are better than the ones that would have been created from the existing recipe (with Crafting 5 or 6, there is a random boost on them, the regular recipes still exist but they can only create shields without bonuses).īut you might not like the rest of the mod's changes, there are a lot.
DIVINITY ORIGINAL SIN ENHANCED RECIPES MOD
īarrel lids exist in my EE mod - they have a chance to drop from. Source: Shortcut for cut on mac.The recipe for crafted shields has always existed and still does in EE, as in Classic, but one could never find barrel lids, as in Classic. Earth 2 + Warfare 2 = Mass Oily Carapace.Earth 2 + Necromancy 2 = Corrosive Spray.Effect: Minions switches to Poison element and uses the Poison Dart attack.Effect: For two turns, adds Poison element damage to all attacks.It also removes elemental floors or clouds. Effect: Throws a burst of dust that damages and blinds enemies.Effect: Consume Oil for bonus physical armor.Effect: Turns Water and Blood into Oil.Effect: Causes acid and atrophy damage.Water 2 + Scoundrel 2 = Vampiric Hunger Aura.Water 2 + Warfare 2 = Mass Cleanse Wounds.Effect: Minion gains regeneration and switches to water element.Effect: Provides +50% Life Steal for two turns.Effect: Frozen floor tiles now provide magic armor.Effect: Powerful healing that also removes the burn / disabled / poison / bleed and decay effects.Effect: Generates tears that heal party members within the area-of-effect.Effect: Generates bloody rain that causes enemies to bleed and puts out fires.
DIVINITY ORIGINAL SIN ENHANCED RECIPES MAC
Water Element Oxygen not included mac download.
Effect: Causes damage, MP silence and suffocation.Fire 2 + Summoning 2 = Necrofire Infusion.Fire 2 + Hunter 2 = Mass Exploding Traps.Fire 2 + Necromancy 2 = Mass Corpse Explosion.Effect: Your minion learns (and uses) fireball.Effect: Causes any grenades or arrows in an enemy's inventory to instantly explode.Effect: Sets an explosive trap that explodes when an enemy gets near.Effect: Melee attacks generate chain lightning that hits nearby enemies.Effect: Enemies bleed fire, leaving fire when they take damage.Effect: Explodes corpses to deal damage.Some powers may require two or more points, so keep that in mind when combining. To use a combo Skill Book, you'll need at least one point in both types of magic. You can only combine one Elemental Skill Book and one Non-Elemental Skill Book - elementals and non-elementals don't mix with each other.Īctress savithri death. Skill Books can be combined to create a new Skill Book that utilizes both types of magic. All Skill Book Combinations | Complete List If you are looking for Divinity: Original Sin 2 Skills, please click here. Click Here to see the category table below. They are categorized into 8 categories depending on the Ability it corresponds to. Skills in Divinity: Original Sin Enhanced Edition are actions or spells that are used by characters to cause a particular effect depending on that skill. Note that Barrels (of Oil/Ooze/Water) can be used indefinitely. This list is a work in progress and will be updated as the game launches. There are many different categories of Recipes, and they are broken down here by type for convenience as there are so many. Recipes in Divinity Original Sin 2 are listed here. Check out all the skill books and results you'll get from combinations. It isn't clear what all the skill books actually do, so you'll need to do some experimentation on your own.
Some of the skill book combos are completely, insanely broken. It'll all become clear in the list below. That means you can't combine two elemental skill books together. To use Skill Book combo abilities, you'll need at least one level in both types of magic - combos only seem to work when combining elemental magic and non-elemental magic.